If you’ve been playing multiplayer in Build 42.16.3, you’ve probably noticed something seriously off with vehicles. Cars aren’t just fragile—they’re borderline unusable.
This isn’t intended gameplay. It’s a confirmed multiplayer bug, and it’s currently affecting servers across the community.
⚠️ The Problem: Cars Breaking Way Too Easily
A growing number of players have reported that:
• Cars take extreme damage from even minor zombie hits
• Damage occurs regardless of speed
• Vehicles can become completely wrecked after hitting just a few zombies
• Sandbox settings (like “low vehicle damage”) don’t seem to apply
One report highlights that even at low speeds, “the whole car will be entirely scrap” after only a handful of zombie hits in multiplayer .
Community feedback across forums and Reddit echoes the same issue:
Vehicles lose massive durability instantly—even from small impacts or phantom hits
This makes normal gameplay loops—looting runs, travel, convoy play—extremely frustrating or outright impossible.
🧠 What’s Actually Causing It?
The issue is not vehicle balance, but a multiplayer physics bug.
According to a mod fix explanation:
• Each connected player runs their own physics simulation
• When a collision happens, multiple damage events are sent to the server
• The result: damage is multiplied by the number of players online
So if you’ve got 4–6 players on your server, your vehicle might be taking 4–6x the intended damage every time it hits something.
🛠️ The Fix (Server-Side Only)
Good news: there is a working fix—but it must be applied server-side.
A community mod has been released to correct the issue:
👉 “No Extra Car Damage MP B42.16 bugfix”
✔️ What it does:
• Prevents duplicate collision damage events
• Ensures vehicles take normal, intended damage
• Restores multiplayer balance for driving
⚙️ Important Notes:
• This is a server-side fix — clients don’t need to install anything
• Works with vanilla servers (no other mods required)
• Safe to add mid-save (recommended to back up first)
🎮 Impact on NuperGaming Servers
Without this fix:
• Vehicles become unsustainable
• Players are forced into constant repairs or replacements
• Core gameplay loops (exploration, supply runs) break down
With the fix:
• Driving feels consistent and fair again
• Vehicle durability matches intended sandbox settings
• Multiplayer becomes viable again for long-term survival
📌 Final Thoughts
Build 42 is still unstable, and issues like this are expected—but this one has a major gameplay impact.
Until an official patch is released, server owners should strongly consider applying the fix to maintain a playable experience.
We’ll continue monitoring updates and deploy official fixes as soon as they’re available.
💬 Have You Experienced This?
Let us know:
• How bad has vehicle damage been on your server?
• Did the fix work for you?
Stay tuned for more NuperGaming updates, fixes, and survival tips 🧟♂️
